Dead Island features an apparent open world roaming, divided by relatively
large areas, and played from a first-person perspective. Most of the gameplay
is built around combat and completing quests. Dead Island is an action role-playing
game and uses experience-based gameplay and character customization. The player earns XP
by completing tasks and killing enemies.
Upon leveling up, the player gains health and stamina,
and can invest one skill point into a skill tree.
Combat is carried out through the use of melee weapons and firearms that you get from mods.
Melee weapons are emphasized to the point that firearms are not available for the first
quarter of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown
at targets at any point in the game; this can be considered a reason as to why firearms are generally
limited. Weapons are randomly generated and positioned in predetermined locations as well as found on
some enemies; they have unique stats which are generally based on the player's current level.
Each weapon can be upgraded four times to increase its stats, and most weapons can be "modded" -
customized based on a blueprint to add
special features, such as nails or electrified blades, and poison

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